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Version: 1.3.x

Own your first AI Human

In this chapter, we will quickly set up AIPlayer with the default AI and learn about AI speaking process. When setting up AIPlayer for the first time, it may take several minutes to load depending on the network condition.

For your information, it is similar to the QuickStart part of the Sample, which can be downloaded from the SDK website.

tip

From the sample, you can learn more from the code in the file below.

  • QuickStartView.xaml
  • QuickStartViewModel.cs

1. Add View Control

Add Layout Component(parent layout) to which AIPlayer will be added to MainWindow.xaml.

The view that makes AI Human work is called AIPlayerView. Specify the location where you want the AI Human to appear, i.e. where you want the AIPlayerView to be placed.




2. Authenticate with AuthStart function

Write a code related to authentication at the time of application initialization by referring to the code below.

  • App.xaml.cs

    First, you need to authenticate. The userKey can be issued by registering the appId on the AI Human SDK Website.

using AIHuman.Core;
using AIHuman.Utils;
using System.Windows;

namespace WpfApp1
{
/// <summary>
/// Interaction logic for App.xaml
/// </summary>
public partial class App : Application
{
/// TODO: You must assign APPID and USERKEY.
/// DOCS: https://docs.deepbrain.io/aihuman/windows-sdk/getting-started/projectsetup
/// <see cref="APPID"/> is a unique ID of the project(application ID).
/// <see cref="USERKEY"/> can be obtained by creating a project on the AIHuman Website and registering the App ID.
private string APPID = "";
private string USERKEY = "";

public App()
{
AIAPI.Instance.Authenticate(APPID, USERKEY, (aiLIst, error) => {
if (error == null && aiLIst != null)
{
Log.Write($"Authenticate Completed, Available Count: {aiLIst.ai.Length}", Log.Level.Info);
}
else
{
Log.Write($"Authenticate Failed: {error}", Log.Level.Error);
}
});
}
}
}

3. Create AIPlayer Instance and Implement Callback

First, create the MainWindowViewModel.cs file in the same path as MainWindow.xaml.

Read the code below to create an AIPlayer Instance and try to implement a callback related to AI Human state via IAIPlayerCallback inheritance.

  • MainWindowViewModel.cs
using AIHuman.Common.Base;
using AIHuman.Common;
using AIHuman.Interface;
using AIHuman.Media;
using AIHuman.WPF;
using System;
using System.Collections.ObjectModel;
using System.Windows.Threading;
using System.Windows;

namespace WpfApp1
{
public class MainWindowViewModel : ViewModelBase, IAIPlayerCallback
{
private AIPlayer _aiPlayer;
public AIPlayerView AIPlayerObject
{
get => _aiPlayer.GetObject();
private set => OnPropertyChanged(nameof(AIPlayerObject));
}

private string _status;
public string AIStatusText
{
get => _status;
set
{
_status = value;
OnPropertyChanged(nameof(AIStatusText));
}
}

private string _inputText;
public string InputText
{
get => _inputText;
set
{
_inputText = value;
OnPropertyChanged(nameof(InputText));
}
}

private ObservableCollection<string> _speechList;
public ObservableCollection<string> SpeechList
{
get => _speechList;
private set
{
_speechList = value;
OnPropertyChanged(nameof(SpeechList));
}
}

public RelayCommand SpeakCommand { get; private set; }

public MainWindowViewModel()
{
SpeechList = new ObservableCollection<string>();

_aiPlayer = new AIPlayer(this);
AIPlayerObject = _aiPlayer.GetObject();

SpeakCommand = new RelayCommand(Speak_Command);
}

public void OnAIPlayerError(AIError aiError)
{
Application.Current.Dispatcher.BeginInvoke(DispatcherPriority.Render, new Action(() =>
{
SpeechList.Add(aiError.ToString());
AIStatusText = nameof(AIError);
}));
}

public void OnAIPlayerResLoadingProgressed(int current, int total)
{
Application.Current.Dispatcher.BeginInvoke(DispatcherPriority.Render, new Action(() =>
{
float progress = ((float)current / (float)total) * 100;
AIStatusText = string.Format("AI Resource Loading... {0}%", (int)progress);
}));
}

public void OnAIPlayerEvent(AIEvent aiEvent)
{
switch (aiEvent.EventType)
{
case AIEvent.Type.RES_LOAD_COMPLETED:
Application.Current.Dispatcher.BeginInvoke(DispatcherPriority.Render, new Action(() =>
{
AIStatusText = "AI Resource loading completed.";
}));
break;
}
}

private void Speak_Command(object args)
{
if (string.IsNullOrEmpty(InputText) == false)
{
_aiPlayer.Send(new[] { InputText });
SpeechList.Add(InputText);
InputText = string.Empty;
}
}
}
}
  • MainWindow.xaml
<Window x:Class="WpfApp1.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
xmlns:d="http://schemas.microsoft.com/expression/blend/2008"
xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006"
xmlns:local="clr-namespace:WpfApp1"
d:DataContext="{d:DesignInstance Type=local:MainWindowViewModel}"
mc:Ignorable="d"
Title="MainWindow" Height="450" Width="800">
<Grid>
<Grid.ColumnDefinitions>
<ColumnDefinition/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>

<ContentControl Margin="0" Grid.Column="0" Content="{Binding Path=AIPlayerObject}" Focusable="False" />

<Grid Margin="0" Grid.Column="1">
<Grid.RowDefinitions>
<RowDefinition Height="1*"/>
<RowDefinition Height="10*"/>
<RowDefinition/>
</Grid.RowDefinitions>

<Grid Grid.Row="0">
<Grid.Background>
<SolidColorBrush Color="#00D3D3"/>
</Grid.Background>
<Viewbox>
<TextBlock FontWeight="Bold">
<Label Content="{Binding AIStatusText}" />
</TextBlock>
</Viewbox>
</Grid>
<Grid Grid.Row="1">
<DockPanel>
<ScrollViewer VerticalScrollBarVisibility="Auto" HorizontalScrollBarVisibility="Auto">
<ItemsControl BorderThickness="0" ItemsSource="{Binding SpeechList}" Focusable="False" />
</ScrollViewer>
</DockPanel>
</Grid>
<Grid Grid.Row="2">
<Grid.ColumnDefinitions>
<ColumnDefinition Width="7*"/>
<ColumnDefinition/>
</Grid.ColumnDefinitions>
<TextBox Grid.Column="0" MaxLines="1" FontStretch="UltraExpanded" Text="{Binding InputText}">
</TextBox>
<Button Grid.Column="1" HorizontalAlignment="Stretch" Command="{Binding SpeakCommand}">
<TextBlock Padding="10, 5" Text="Send" />
</Button>
</Grid>
</Grid>
</Grid>
</Window>
  • MainWindow.xaml.cs
using System.Windows;

namespace WpfApp1
{
/// <summary>
/// Interaction logic for MainWindow.xaml
/// </summary>
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();

DataContext = new MainWindowViewModel();
}
}
}
info

There are many omitted parts in the above explanation. Please refer to App.xaml, QuickStartView.xaml, and QuickStartViewModel.cs files by opening the Solution file of the given Sample.




4. Command the AI to speak

  • Build Solution > Run > (Loading Resources) > Enter a sentence in the text box at the bottom right > Click the Send button
note

The actual AI Human may differ from the screenshot.