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Version: 1.3.x

AIPlayer Resources and States

Start loading resources

When AIPlayer is created after authentication is completed, resource loading starts according to the input AIName, and the resource loading status is reported to the listener (AIPlayerCallback) registered in the constructor. (Initially, it may take a few minutes for the resource to complete loading.)


Monitoring player state through AIPlayerCallback implementation

First, the listener's OnAIPlayerEvent(AIEvent @event) method is called, and the related event. event values are as follows. In addition, loading progress can be implemented with OnAIPlayerResLoadingProgressed(int current, int total).

  • AIEvent.Type.RES_LOAD_STARTED : resource loading is started.
  • AIEvent.Type.RES_LOAD_COMPLETED : resource loading is completed.

If there is any problem during this process, the OnAIPlayerError() method is called. Typically, a response from the OnAIPlayerError() may be notifying the expiration of the authentication token. An appropriate response is required depending on the situation.

  • AIError.Code.AI_API_ERR : Notifies error in authentication process API.
// AI resource related event CallBack
public void OnAIPlayerEvent(AIEvent @event)
{
if (@event.EventType == AIEvent.Type.RES_LOAD_STARTED)
{
UnityEngine.Debug.Log("AI Resource loading started.");
}
else if (@event.EventType == AIEvent.Type.RES_LOAD_COMPLETED)
{
UnityEngine.Debug.Log("AI Resource loading completed.");
}
}

// AI resource loading progress CallBack
public void OnAIPlayerResLoadingProgressed(int current, int total)
{
float progress = ((float)current / (float)total) * 100;
UnityEngine.Debug.Log(string.Format("AI Resource Loading... {0} %", (int)progress));
}

// AI error CallBack
public void OnAIPlayerError(AIError error)
{
if (error.ErrorCode == (int)AIError.Code.AI_API_ERR)
{
UnityEngine.Debug.LogError(string.Format("sdk_ai_api error : {0}", error.ToString()));
}
}