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AIPlayerState

  • assembly: AIHuman.SDK.Core
  • namespace: AIHuman.Interface

Apart from the event callback, you can check the state of the AIPlayer object. Enum type.

info

NONE(0): State before creation
INITIALIZE(1): State during creation and initialization (including resource download)
IDLE(2): An AI Human Idle state in which functions such as utterance (action) and preload can be used
PLAY(3): State of utterance (action)
PAUSE(4): State on pause (no AI human movement)
RELEASE(5): Resource released by AIPlayer.Dispose function