AIPlayerState
- assembly: AIHuman.SDK.Core
- namespace: AIHuman.Interface
Apart from the event callback, you can check the state of the AIPlayer object. Enum type.
info
NONE
(0): State before creation
INITIALIZE
(1): State during creation and initialization (including resource download)
IDLE
(2): An AI Human Idle state in which functions such as utterance (action) and preload can be used
PLAY
(3): State of utterance (action)
PAUSE
(4): State on pause (no AI human movement)
RELEASE
(5): Resource released by AIPlayer.Dispose function